Here’s something we didn’t expect to see today. An Xbox One user logged on to his console today, and was shocked to see a big banner recommending he join a club for the Nationalist Socialist Women’s League. What’s even more shocking is that the recommendation was based on his interest in Disney Magic Kingdoms, a children’s game on Windows 10 and Windows Phones. “I barely use my Xbone since all of the games added Windows 10 crossplay,” Jeremy explained in a post on ResetEra. “I got a Sea of Thieves beta code today and turned on the system. I was shocked to see a swastika icon on my dashboard.”
For those of you unfamiliar with the Nationalist Socialist Woman’s League, here’s the quick rundown from Wikipedia. Brace yourselves: “The National Socialist Women’s League was the women’s wing of the Nazi Party. It was founded in October 1931 as a fusion of several nationalist and National Socialist women’s associations… Propaganda organizations depended on it as the primary spreader of propaganda to women.”
So what on earth is a club like this doing on Xbox Live, and why on earth is it being recommended based on interest in a children’s game? For families who game together, it’s terrifying to think that a young child may play Disney Magic Kingdoms on their parents’ phone or computer, and then log on to their Xbox One to see a banner like this. Even if they remain completely ignorant of what this group represents, liking, joining, and becoming affiliated with this club could have more serious consequences later on.
We’re assuming that this will get taken down shortly. Anyone can create a club on Xbox Live, and obviously it’s impossible for Microsoft to moderate each and every one of them as they’re created. Still, this does make us wonder if Microsoft should introduce some kind of probationary period or additional vetting for clubs on Xbox Live in order to prevent something like this from happening in the future. A quick look at Microsoft’s Club Creation guide shows how easy it is to get a club of your own up and running.
We’ve reached out to Xbox for comment on the issue, and will update this story as soon as they respond.
Parece que a Microosft ainda possuía alguns antigos projetos relacionados aos relógios inteligentes com foco em atividades físicas. Depois de anunciar a Microsoft Band e lançar até um segundo modelo da linha, a companhia aparentemente desistiu dos wearables por enquanto, dando um tempo no desenvolvimento para focar em outras coisas (como o Surface Phone, talvez?).
Mas eis que modelos protótipos de um antigo relógio inteligente da Microsoft vaza revelando as verdadeiras ideias da empresa.
Como você pode conferir nas imagens, o smartwatch seria vendido sob a principal marca do Xbox ao invés da Microsoft, o que resultaria até mesmo no nome do dispositivo: Xbox Watch.
No Twitter, o desenvolvedor Hikari Calyx revelou versões extremamente básicas do dispositivo com o sistema operacional embrionário ainda em estágio de desenvolvimento Alpha e uma interface extremamente inacabada, como você pode conferir nas imagens e tweets abaixo.
Try to feel terrible resolution of Xbox Watch… If you find the Xbox Watch can’t be recharged, you can disassemble the screen with an utility knife or a razor, then hit the positive pole on the battery with piezoelectric ceramic igniter from a lighter. pic.twitter.com/TcQwMcvJEQ
O dispositivo conta com apenas quatro aplicativos: “Malhação”, “GPS”, “Configurações” e um depurador USB para desenvolvedores. Ainda em um versão não finalizada, o aparelho precede a Microsoft Band e ele seria uma resposta ao Wii Fit anunciado pela Nintendo na época. Mas o time da Microsoft decidiu mudar completamente o formato e estilo do smartwatch e deixou o projeto de lado, focando em um novo modelo sem a marca Xbox.
Microsoft también tenía en sus planes aventurarse en el mundo de los smartwatches, en esa época en la que todos los fabricantes parecían querer el suyo propio. Una serie de fotos del que iba a ser el smartwatch de Microsoft se han filtrado, y ahora podemos darle un primer vistazo al reloj Xbox que nunca tendremos.
En el año 2013 Microsoft tenía listo el prototipo del que sería su primer smartwatch, en esa época en la que Samsung, Motorola y muchos más fabricantes Android estaban lanzando sus propios modelos, y todavía quedaba un año para que Apple lanzara su Watch. El reloj inteligente de Microsoft iba a llegar como parte de la familia Xbox, centrado en el deporte y las actividades físicas.
El Xbox Watch (nombre no oficial) podía medir el ritmo cardíaco, tenía funciones de GPS e iba a llegar con una serie de apps para hacer ejercicio y deporte. La interfaz estaba claramente inspirada en los Live Tiles de Windows 8 (que ahora se encuentran en el menú de inicio de Windows 10).
En el pasado Microsoft estuvo interesado en hacer wearables, incluso teniendo planes de lanzar un brazalete inteligente. Pero desde hace un par de años la compañía decidió centrarse en lo que mejor saben hacer, el software, además de muy pocos productos de hardware, cuya estrella es la línea de portátiles Surface. [SuomiMobiili / Hikari Calyx (Twitter) vía Windows Central / Verge]
Jakieś 5 lat temu przed smartwatchami zdecydowanie rysowała się bardziej kolorowa przyszłość, aniżeli dzisiaj. I właśnie na rok 2013 przypada okres, w którym Microsoft pracował nad tego typu urządzeniem. Xbox Watch miał uzupełnić linię akcesoriów do konsoli, ale ostatecznie z niego zrezygnowano. Teraz wiemy, jak wyglądał.
Pamiętacie jeszcze opaski Microsoft Band?
W październiku 2014 roku Microsoft zaprezentował pierwszą generację opaski Band (czytają dziś tamten nagłówek głośno się śmieję). W teorii była to na tamtą chwilę najciekawsza propozycja dla osób aktywnych, ponieważ zestaw sensorów oraz aplikacje mobilne wypadały na kartce najlepiej ze wszystkich. W praktyce okazało się jednak, że mało który serwis jest zainteresowany wsparciem dla ekosystemu Band, a sam sprzęt jest niewygodny, toporny i miewa problemy techniczne. Co prawda rok później pokazano drugą generację Microsoft Band, w której wyeliminowano część problemów, ale o hicie sprzedażowym nie było mowy.
Podwalinami pod obydwa urządzenia było jednak akcesorium, o którym wspomniałem we wstępie. Xbox Watch był prototypem przygotowanym przez dwa zespoły” pracujący nad akcesoriami dla Xboxa oraz rozwijający Kinecta. Wyposażono go w ekran o przekątnej 1,5 cala, a opaska była wymienialna. Urządzenie posiadało pulsometr, moduł GPS oraz aplikacje dedykowane przeróżnym aktywnościom. Wyraźnie widać, że późniejsze kafelki w Microsoft Band były inspirowane tym interfejsem.
Xbox Watch nigdy nie zagościł na rynku i nigdy do tego już nie dojdzie. Nie mamy raczej czego żałować, ale dzięki opublikowanym przez użytkownika twittera @Hikari Calyxa możemy przyjrzeć mu się z bliska. Kategoria tego typu urządzeń raczej dogorywa, a na czele wciąż znajduje się niezagrożony Apple Watch, który wydaje się jedyną prawdziwą konkurencją dla tradycyjnych zegarków w oczach klientów.
Sono comparse in Rete alcune immagini di Xbox Watch, un prototipo di smartwatch a cui Microsoft stava lavorando qualche anno fa. Il dispositivo non vide mai la luce, ma è antecedente alla Microsoft Band, per cui è lecito ipotizzare che si tratti di una sorta di suo progenitore.
I dettagli a questo punto sono pochi. Il prototipo è talmente acerbo che non è nemmeno possibile ricaricarlo tramite semplice cavo USB: sulla scheda logica ci sono i connettori ma manca la porta. È necessario costruirsene una manualmente. A quanto pare il dispositivo include appena una manciata di applicazioni – una per il GPS, una che si chiama Workout, una di debug per gli sviluppatori e una per le impostazioni. Pare che Xbox Watch volesse essere orientato al mondo del fitness: calcolando il periodo in cui è stato realizzato, Windows Centralosserva che poteva essere un tentativo di risposta al grande successo di Nintendo con Wii Fit.
L’avventura di Microsoft nel mondo degli indossabili è andata poi come sappiamo – qualche anno dopo sono uscite la Band e la Band 2, poi l’abbandono mentre iniziavano a crescere le indiscrezioni relative alla terza generazione.
La fonte ha precisato che è in fase di caricamento un video che dimostrerà Xbox Watch più nel dettaglio; se siete interessati vi consigliamo di seguire l’account @Hikari_Calix su Twitter.
Apple Iphone 8 64gb Space Grey Grigio Siderale è disponibile da a 648 euro.
One of Xbox’s most iconic franchises, “Fable,” faced its demise two years ago when Microsoft shut down its UK-based creator. Ceasing development on Fable: Legends, its next installment at the time, the future for the series looked bleak.
Talk of a new Fable game has been circulating for some time now, though has lately rekindled following a recent report. According to several sources, a revival of the Fable franchise is in the works, led by Forza Horizon 3 developer, Playground Games. And although still early in development, the project is supposedly shaping up as a “story and character-focused open-world action RPG,” drawing clear parallels to the original Fable trilogy.
For now, details on “Fable IV” mostly fall under rumor and speculation. Without even an official acknowledgment of the project’s existence, let alone a name, firm details on what to expect are yet to surface. Regardless, if returning to its roots as a single-player experience, there are some things that will support its success.
Deliver a ‘true’ Fable experience
It’s been eight years since the last entry to the main line of Fable games, with 2010’s conclusion to the trilogy, Fable III. In the years since, five games have still been developed – four that saw their public release. Fable Heroes was a lacking arcade game, Fable: The Journey was a disappointing experience built around Kinect, and Fable Anniversary was a remaster plagued by technical issues. “Fable: Legends” showed promise before eventually being killed, while Fable: Fortune is a card game with limited appeal. We simply haven’t had a real Fable game in almost a decade.
While success was never seen across these spin-offs, that’s not to say Microsoft should avoid new concepts entirely. Delivering changes upon predecessors is still key to evolving the franchise, though ideally with consideration of what Fable truly is. Maintaining its strong role-playing game (RPG) mechanics should lay as a focus, with innovations building on this formula.
Put story front and center
One of the biggest strengths of the main Fable trilogy is its narrative, only bolstered by a strong surrounding world. Each of the games told immersive stories packed with a strong accompanying cast, which kept players engaged to the credits (and often beyond).
Currently, rumors expect the next Fable to return to its roots as primarily a role-playing experience, which should hopefully ensure an equal level of depth to its narrative. And with an established universe already behind it, there are still intriguing eras to be explored. Provided recent rumors transpire, Microsoft should be aiming to deliver a dive into untouched areas of Fable lore.
Recognizing what made Fable unique
While story-driven RPGs aren’t uncommon, the Fable games were always defined by their original take on the genre. Signature traits carved a unique persona for the franchise at the time, and even today, no competitors provide what the three games offered.
Easily the most iconic characteristic of the Fable franchise is its alignment system, which gauges player morality after completing “good” and “evil” deeds in the world. Not only did this add weight to your every action – this shaped a unique persona for players in Albion. Morality alignment had clear consequences throughout the world and fed directly into the gameplay that unfolded.
Fable’s light approach to its fantasy setting also strongly shaped the franchise’s character, with a level of quirkiness unlike many games in a fantasy setting. With stylized art direction and its charming British humor, Fable recognizes its heritage and medium.
Pay attention to the finer details
The Fable trilogy was a pure RPG experience, with a level of depth that encouraged players to explore its world. Experimenting with the game’s mechanics, talking to NPCs and discovering new locations all came with rewards, urging players to test the limits of its sandbox.
This level of detail was one of the most prominent strengths backing The Witcher 3: The Wild Hunt, a game that saw widespread success earlier this generation. Every inch of its world (and the quests that inhabited it) had a handcrafted touch, serving up an adventure with unmatched detail and consistency. The resources to build such a world may be high, though can pay off with the right execution. Though we should welcome the return of Fable’s main quests, side missions and activities should be approached with a similar level of curation.
Monetization where it matters
“Games-as-a-service” (GaaS) titles have become increasingly popular this generation, with almost every major publisher implementing elements of the model into games. Between season passes, microtransactions, and various other post-launch content plans, games are frequently designed to secure long-term player retention and monetization. Microsoft Studios hasn’t been reluctant to adopt this either, with Halo 5: Guardians, Gears of War 4, and Forza Motorsport 7 all examples this business model.
Realistically, this approach to game development is here to stay and while controversial, is becoming the norm for AAA releases. Fable may be set to adopt some of these traits too, though Microsoft should be cautious about how these affect the Fable experience.
Fable III started to explore this concept through its downloadable content, with various cosmetic items and gameplay buffs offered in exchange for real-world money. A similar system could be welcomed for a new entry, although how agressive Microsoft is at pushing these purchases will have a huge bearing on their reception. Let’s just hope we don’t end up receiving “Fable: The Loot Box Journey” for this next installment.
Your thoughts on Fable IV
The next Fable may be some time away, though anticipation for its debut is already high. As one of Microsoft’s beloved franchises across its Xbox consoles, its return will hopefully be embraced with the right execution. What are you wanting to see from a new Fable title? Make sure to let us know your thoughts in the comments section below.
Xbox One Preview members can check out Microsoft’s newest update.
The latest Xbox One update adds a host of useful new features, including expanded shutdown options.
As detailed in a recent Microsoft blog post, users can now choose when they want the console to shut down while inactive.
You can now choose to shut down the console after two hours, three hours, four hours and five hours.
Preview members can also check out the ‘Do Not Disturb’ function, which prevents any unwanted interruptions.
There’s also a slew of bug fixes for Tournaments, Guide, Party Chat and more.
You can check out the patch notes below…
Inactivity Shutdown Options
Added additional inactivity shutdown options to the Power mode & startup menu. In addition to shutting down the console after one or six hours of inactivity, you’re now able to select options for two, three, four and five hours. To enable the inactivity shutdown options:
Under Options, select the “Turn off after” dropdown menu.
Navigate to Settings > Power & startup > Power mode & startup.
Do Not Disturb
How to enable:
Open the Guide and select your profile icon to the far left.
Select My profile.
From the Appear online dropdown to the right, select Do not disturb.
Mini Game Hubs
With Mini Game Hubs you can access content for the games you’ve played recently from a Game Hub without ever having to leave the action. Mini Game Hubs provide an easy way to see friends who are currently playing, upcoming Achievements, Looking for Group posts, and more. To find the Mini Game Hub, launch the Guide and look for a new icon to the right of all Game tiles in the Home section.
Added the ability to put your themes on a schedule. In addition to choosing either the light or dark theme, you can now schedule a time to automatically switch between them. Simply follow these steps:
Navigate to Settings > Personalisation > Theme & motion.
Select Scheduled from the “System theme” dropdown.
Select the times at which you want the light theme to start and end.
A new icon will appear in the Guide. The Guide Game Pass Discovery Tile (the “Surprise me with a random Game Pass Game tile”), now shows in Guide.
Home and Guide: Additional fixes to address an issue which could cause Home and Guide to fail to display or crash.
Installation and Achievements: Resolved an issue which caused the progress bars for downloads/installations and achievements to display incorrect information.
System Update: When downloading a system update, you may get stuck at a loading screen and only see the loading spinner. Workaround: If this occurs, please DO NOT try to factory reset or reboot the console—this is an issue with the update service and should eventually resolve on its own.
Guide: The Guide may sometimes lose focus during navigation.
Party Chat: Party chat sometimes crashes in the Guide.
Games Installation: Games that are installed fail to launch. Workaround: If the games are installed to an external drive please copy the game to the internal drive or attempt to delete the title and re-download to fix the launch error.
Display: Currently investigating the inaccurate RGB colours that have been reported when displaying in 4K HDR mode when playing a UHD disc.
Avatars on Home: Users can now represent themselves as an Avatar on Home by changing their settings. To do so, simply navigate to My profile > Customise profile > Show my avatar.
Tournaments: The left and right navigation for selecting date and time during Tournament creation is currently reversed when the console language is set to Arabic or Hebrew.
Left and right navigation in Tournament twists is reversed when the console language is set to Arabic or Hebrew.
Left and right navigation in the bracket view of Tournaments is reversed when the console language is set to Arabic or Hebrew.
Microsoft was testing its own wrist-worn device back in 2013. The smartwatch was simply a prototype, made by teams that had worked on Xbox accessories and the Kinect sensor. Prototypes included a 1.5-inch display, and removable bands like modern smartwatches. Newly leaked images appear to show an early prototype of the canceled Xbox Watch.
Twitter user Hikari Calyx has published a number of images of the prototype device, spotted by Windows Central, that provide a first look at Microsoft’s canceled hardware. The device appears to support heart rate monitoring, GPS location tracking, and dedicated app workouts. The interface is similar to that of Microsoft’s canceled Band wearable, but more in keeping with the tiles found on the Xbox UI back in 2013.
While Microsoft previously fielded a range of smartwatches back in 2004, under the SPOT brand, both it and Nokia had been experimenting with bringing a modern smartwatch to the market. Nokia’s “Moonraker” smartwatch was ultimately canceled, and Microsoft proceeded with its own Band hardware. Microsoft has clearly given up on any plans for wearable devices running Windows 10, and the company is now focused on Surface hardware, Xbox consoles, and bringing Cortana to devices like the GLAS thermostat.