Full Xbox One X “Feel True Power” TV Commercial Finally Released in English; Shows Games and More – DualShockers

Earlier today, Microsoft itself leaked the Japanese version of the full “Feel True Power” Xbox One X TV commercial, but as the time for the official release came, so did the final English ad.

The commercial, which will air on TV stations worldwide, gives a look on some games that will support the upcoming console, including Assassin’s Creed OriginsForza Motorsport 7MinecraftMiddle-earth: Shadow of WarHalo Wars 2CupheadPlayerunknown’s BattlegroundMadden NFL 18FIFA 18, and more.

Interestingly, we also see snippets of movies and sport. This is a commercial clearly devised for a wider audience than core gamers, so it makes sense that Microsoft also decided to advertise other entertainment features.

The whole commercial is definitely much faster paced and interesting than the teasers revealed over the past three days. You can check out the first, the second, the third, and the fourth.

If you want to hear more info on the upcoming console, you can watch our interviews with Product Manager Ryan Moore and Samsung National Training Manager Scott Cohen (talking about the partnership between Microsoft and the TV manufacturer). You can also take a good look at our recent hands-on time with Xbox One X, and read our full interview with Aaron Greenberg.

The Xbox One X will be released on store shelves worldwide on November 7th, 2017.

Microsoft Explains Why Halo: Master Chief Collection Struggled – GameSpot

Halo: The Master Chief Collection had a very rocky launch in November 2014. An ambitious game that packages together four Halo games and their multiplayer modes, the game struggled mightily out of the gate, with matchmaking times proving extremely lengthy and in some cases not working at all. Microsoft was quick to address the issues and the experience has improved dramatically. Still, Microsoft sees the issues as a “black eye” for the franchise. Last week, developer 343 announced yet another way it’s making it up to fans and sticking with the game. The Master Chief Collection will receive significant updates and improvements over the next year or longer, including an Xbox One X update and a wider update that will “help bring it forward and modernize many of the game’s systems to take advantage of Xbox platform advancements since its original launch.” It’s nice to see Microsoft’s commitment to the game, but why did things go so badly at the start? Halo franchise director Frank O’Connor recently addressed that in a lengthy and thorough blog post on Halo Waypoint (via Polygon).

Starting off by saying he’s no engineer and is making no excuses for what happened, O’Connor said, “in terms of chicken/egg scenarios, fixing the existing ‘vanilla’ Xbox One MCC was the Chicken that laid the Xbox One X enhanced version egg.” O’Connor suggested that it wasn’t always Microsoft’s plan to revisit The Master Chief Collection, but there have been a “series of changes to the Xbox architecture,” including the OS and back-end networking systems, that have “cracked open an opportunity we’ve wanted to seize for many, many months now.”

No Caption Provided

O’Connor said the launch of The Master Chief Collection was “one of my lowest ebbs, professionally.” He added: “Every angry mail I received, I took to heart. I felt like I had personally let our fans down. I have not spent a single day since the night the game fell down in matchmaking where I didn’t think about it.”

O’Connor added that one piece of resounding feedback was, “How could you not know that matchmaking was going to break?” The director explained that Microsoft tested the game’s matchmaking systems “incorrectly and with some (as we discovered later) faulty assumptions.” He added that the testing processes for the game differed from the norm because the games in the package were already tested for balance. Additionally, O’Connor acknowledged that 343 “we made mistakes in some of the scenarios we asked for.”

“We had, with the best intentions, created a massive and ambitious project that almost read like a Halo fan’s wishlist. As a player, I was incredibly excited. And as an employee, I was proud of the work and effort the team had poured into making this thing so big,” O’Connor said.

He added that The Master Chief Collection began as an idea to make Halo 2 HD, and leave it at that, but the idea came later to expand the scope to include the entire Master Chief saga in one package. “And so the project ballooned in scope and scale and ambition. We threw a ton of resources behind it internally and worked with some trusted partners,” O’Connor said.

But at launch, the game’s matchmaking systems struggled significantly. O’Connor acknowledged that its own multiplayer testing sessions “never got to the kind of scale” that could reflect a live environment.

“So we genuinely didn’t know until the day it released, how bad the matchmaking in particular was going to get,” he said. “I’m not going to ignore the other bugs, they were real, and important, but the way the UI and matchmaking protocols interacted with each other exacerbated many of the smaller items and amplified a couple of them in unpredictable ways.

“The short version was that for Xbox One we built some of the underlying systems to work on a brand-new platform, which was fundamentally, quite different to both the original consoles the games were designed for. We also had some very new (and frankly these have evolved since then and are now much better) online systems on a new console and made some educated, but (with hindsight) ultimately faulty, assumptions we made during development and testing.”

He also offered up an easy-to-understand metaphor for why the matchmaking struggled.

“Each potential player was assigned a kind of ‘ticket’ which would then grant them entry into a match or session–picture a virtual waiting room at a train station–when the train arrives (a match)–everyone has to board–or the train can’t leave,” he said. “Issues arose when folks left sessions before games had started that would cause the initial ticket distributions to fail, and that sometimes meant very long wait times for matches as tickets were issued and reissued–especially in countries with lower populations.”

O’Connor added that Microsoft made assumptions about how things would work. This was a mistake, and he said Microsoft wants to make sure it doesn’t happen again.

“Frankly, we don’t assume anything anymore. While we had some valid reasons to believe the game would function properly in the retail environment, we’ve shifted our development philosophy to basically assume nothing anymore,” he said.

Part of this effort going forward is the previously discussed “flighting” program, which is 343’s way of enlisting the community to help test updates in a live environment before they are rolled out to everyone. In addition to this, 343’s own testing will get “much more rigid.”

O’Connor added that he wants people to know how committed 343 has been and continues to be in the area of listening to and responding to feedback.

“Everyone here puts their heart and soul and sweat and tears into building our games,” he said. “I can tell you without hesitation that I have never heard someone here dismiss or ignore or belittle complaints. We always take them to heart. It’s the internet of course, so sometimes folks take it too far, with threats or other inappropriate reactions, but I’d be lying if I said I didn’t understand the anger or disappointment those came from.”

You can read O’Connor’s full blog post here. If it doesn’t answer all of your questions, O’Connor said he plans to write another post in 2018 that will cover an “even more detailed technical breakdown” of what happened, why, and how 343 addressed it. “That’s what we owe you–that and a game we can both finally be satisfied with,” he said.

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Xbox One X Japanese TV commercial leaks ahead of reveal [Updated] – Windows Central

The Xbox One X is almost here and Microsoft has promised a new TV commercial on Sunday evening.

It looks like Xbox International Trailers on YouTube has accidentally leaked the Japanese Xbox One X commercial ahead of time. Seems that someone didn’t get the memo! The trailer showcases numerous Xbox One X games such as Assassin’s Creed Origins, Forza Motorsport 7, Halo Wars 2, and Middle-earth: Shadow of War, just to name a few. Translating the text, the video talks about the console’s features, including 4K gaming and other enhanced entertainment experiences.

Updated October 22, 2016: It appears that Microsoft has removed the trailer, ahead of the official scheduled debut. We’ll be sure to update this post with new links in the meantime, until the official video is available once again.

With the new Xbox One X, you can enjoy a better gaming experience no matter if you’re playing first-party or third-party titles. The console boasts 40% higher performance than other consoles on the market and from what we’ve seen, the results show. Just look at the recent Middle-earth: Shadow of War comparison between Microsoft’s upcoming console and the PlayStation 4 Pro for an example.

The Xbox One X launches on November 7, 2017, featuring 6 TFLOPS of processing power and 12 GB of GDDR5 RAM. In addition to that, the Xbox One X also contains a 4K Blu-ray player and a faster hard drive. For those looking to make the most of their gaming experience—no matter if it’s the desire for higher resolutions or more stable frame rates—the console is shaping up to be the device for you.

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美人コスプレイヤー競演!ハロウィンシーズンのサンリオピューロランドに「ラブライブ!サンシャイン!!」ヒロインたちが大集合 – ウオーカープラス

「ラブライブ!サンシャイン!!」の黒澤ダイヤに扮する ちゃっちゃんさん

  • 「ラブライブ!サンシャイン!!」の黒澤ダイヤに扮する ちゃっちゃんさん

10月21日(土)・22日(日)の2日間に渡り、サンリオピューロランドで開催されたコスプレイベント「こすぷれふぇすた8 in サンリオピューロランド」。写真撮影だけでなく、コスプレ衣装のまま買い物や、飲食も楽しめる同イベントで見つけたハイレベルなコスプレ美女たちを一挙に紹介しよう。

コスプレイベントと言えば、参加レイヤーの衣装を通して、旬のアニメやゲームを分析できる点も見どころのひとつ。今回の「こすぷれふぇすた」では、現在放送中の「ラブライブ!サンシャイン!!」のヒロインに扮するレイヤーが多く、衣装選びの理由を聞くと、「スマートフォンゲームの『ラブライブ! スクールアイドルフェスティバル』に“ハロウィン編”の衣装があって…。時期的に、初出しにはちょうどいいタイミングだと思い、急いで作って持ってきたんです」と話してくれた。


サンリオ、「リアル」重視が招いた一転減益 – 日本経済新聞



Games With Gold novembro de 2017: Microsoft tem bônus para Xbox – Optclean – A Tecnologia a Seu Alcance (Blogue)

A lista de jogos grátis para o mês de novembro de 2017 de Games With Gold para os assinantes provavelmente ainda vai demorar a ser liberada pela Microsoft.

Enquanto isso não acontece, temos uma boa notícia para os usuários de Xbox One: a Microsoft está oferecendo um novo bônus para os seus usuários.

Dica para detectar e bloquear mineração de Bitcoin no seu PC

Games With Gold novembro de 2017: Microsoft tem bônus para Xbox

Normalmente, a Microsoft libera a sua lista de jogos grátis antes da Sony, mas no mês de outubro isso não aconteceu, e ambas empresas liberaram as listas oficiais bem próximas uma da outra, e até o momento não temos nenhum vazamento confirmado. Enquanto a lista não sai, confira os jogos grátis Games With Gold de outubro de 2017.

Os assinantes terão o primeiro mês em que os títulos de Xbox One X serão compatíveis com todos os jogos do Xbox One, e além disso os assinantes poderão experimentar um novo título antes do seu lançamento.

Os membros de Xbox Live Gold, poderão se juntar ao Beta fechado de Hands of the Gods, que é um jogo de cartas de estratégia com deuses mitológicos, criaturas poderosas e magia.

“Você vai comandar um líder, como Zeus ou Odin, construir um exército de deuses icônicos, e então travar guerra em partidas competitivas multiplayer.

“Enquanto você joga cartas, assista enquanto a ação se desenrola. Deuses, monstros e feitiços são trazidos à vida no campo de batalha!

E além disso, os títulos logo abaixo ainda estão disponíveis aos assinantes:

  • Gone Home: Console Edition: de 1 a 31 de outubro no Xbox One
  • The Turing Test: de 16 de outubro a 15 de novembro no Xbox One
  • Medal of Honor: Airborne: de 16 a 31 de outubro no Xbox One e Xbox 360

Gostou do conteúdo? Você já deu uma conferida nos preços da Amazon nos destaques em Xbox One? Confira diretamente no site da Amazon e aproveite as vendas em marketplace da plataforma.

Via Express

Halo 6: The KILLER FEATURE fans want for the Xbox One’s next big shooter – Daily Star

Halo 6: The KILLER FEATURE fans want for the Xbox One's next big shooterMICROSOFT

Halo 6: The KILLER FEATURE fans want for the Xbox One’s next big shooter

Halo 6 will be the third mainline Halo game from 343 Industries – the developer that took over from original series developer Bungie (who has since gone on to design the critically acclaimed and commercially successful Destiny games).

Fans have been pretty vocal about what they expect from Halo 6 when it launches (which, if current trends continue, may not be until 2019).

Halo 5 was received well, but there were certainly some issues with the game that players reported when they finally got their hands on it in 2015.

First of all, the game scrapped a feature that many believed to be vital to the game’s DNA – co-operative split-screen.

The mode had been part of Halo since the series began back on the original Xbox, and removing it from Halo 5 caused a lot of people to lose faith in 343 as a developer. 

Luckily, shortly after release, head of 343 Industries Bonnie Ross stepped in to assure players that the series would always feature the title going forward.

Players also bemoaned the lack of LAN support.

Whilst the company has promised to fix that oversight in the next game, 343 also came out with a surprise announcement this week, too: that’s a feature that’s being added to Halo 5 this autumn.

“This fall, run your own Halo 5 dedicated local server on your Win10 PC for in-person events – from epic tournaments to basement brawls,” states a tweet published by the official Halo Twitter account.

Since 343 is listening to players and feeding back to them at this stage – ahead of even Halo 6’s announcement – it can be inferred that the company is looking to listen to fans, and really make Halo 6 a game to live up to its series’ name.

It’s been almost two years since Halo 5 launched, and the 2015 title left fans with a lot of questions about the future of Microsoft’s flagship franchise.

Since Halo 5’s launch, we’ve heard precious little about the future of the franchise proper – granted, we saw the release of Halo Wars 2 earlier this year, but as far as the ‘main’ game series goes, Microsoft and developer 343 Industries has remained quite tight-lipped.

So what is the status of Halo 6? The next proper game in the series is most certainly in the works, but not an awful lot is known about the game.

Thanks to the intrepid work of NeoGAF user dancrane212, we can see that the length of time between Halo 5’s launch and the lack of a Halo 6 announcement is now the longest such gap in Halo history.

Announcements have traditionally occurred within one and a half years of the previous game’s launch – and with Halo 5 we’re approaching the two-year mark since release.

But that isn’t to say the game isn’t in development – developers have stated multiple times that something’s happening with the series, it’s just that we don’t formally have a title or release date for the game just yet.

First up, after Halo 5 released, there was some controversy about the decision to remove split-screen co-operative from the game – meaning players had to own multiple copies of the game on multiple consoles if they wanted to play the campaign together.

Bonnie Ross – head of 343 Industries – officially stated after the controversy that every single Halo game ‘going forward’ would feature split-screen.

Surely that’s a suggestion a new Halo game was already in the works?

Ross noted that there would be LAN support in the ‘next FPS Halo’ shortly afterwards – a term chosen to not explicitly refer to Halo Wars 2 (which was due to release at the time of the statement).

Again, this confirms another FPS Halo is in development.

343 Indsutries’ Frank O’Connor stepped in next to explain that the studio had learned from Halo 5 that Master Chief was they key to the series and the story.

O’Connor stated, “Doubling down on Master Chief story and the amount of focus on him was probably the easiest learning from Halo 5″ – a clear indication that the next game’s story is in development.

O’Connor later goes on to explain the future of the multiplayer facet of the game has also been shaped by Halo 5’s reception: “Halo 5’s core MP is a thing that would be refined and tuned in the future, not rebooted, reinvented or reset.That doesn’t preclude any number of improvements, additions or completely new modes and methods of play, but the team does recognize the core strengths, advantages and extensibility of the current MP tune. ”

Finally, a Microsoft recruiter posted an ad for graphics engineers that claimed the next Halo game ‘will be the biggest yet’ and that ‘the new game is going to be ridiculous’ (likely thanks to the power of the Xbox One X which is also mentioned in the posting).

All of this paints a picture of a game that is coming through the development process healthily, that is slowly but surely being pieced together as the Xbox One X approaches its launch date.

We’re still no closer to knowing when Halo 6 is going to launch, but we do know that it’s going to be a big game that’s learned from the series so far – and that should be enough to get you excited.

PUBG news: BIG Xbox changes before release date, more desert map updates and Steam success – Daily Star

PUBG news: Steam game success, more desert map info, changes before Xbox One release dateBLUEHOLE

PUBG news: Steam game success, more desert map info, changes before Xbox One release date

We’re getting ever closer to the end of the year, which means we’re drawing nearer and nearer to Microsoft’s promised release date for PUBG on the Xbox One. 

But whilst console gamers everywhere are excited for the release of the battle royale survival game on the Xbox, let’s not overlook the rampant popularity of the game on PC and Steam.

The game has been smashing record upon record as its PC popularity soars, and this week saw the game achieve yet another impressive goal.

According to Gametrics (via pcgamesn.com), PUBG is now the most played game at Korean PC bangs, having overtaken the hugely popular League of Legends.

“PUBG accounted for a 24.28% share of time spent at PC bangs last week, overtaking League of Legends at 23.62%. Overwatch accounted for a 13.73% share,” claims inven.co.kr

This news comes after it was revealed last week that PUBG also managed to break the all-time record for concurrent players on the Steam PC platform.

The game’s highest concurrent player count – that’s the number of players around the world playing the game at the same time – managed to peak at over 2,300,000 this week.

In other PUBG news, it’s being reported that the desert map coming to the game won’t be fully available as soon as everyone thought.

Developer Bluehole announced this week that the company is going to tone down the amount of weekly updates it’s putting out for the game in order to formally release the title.

The game is still in early access on Steam, and the developer is keen to push it out as an actual release as soon as possible.

That means this week’s update (which changes how spawning works slightly and fixes a few animation and UI bugs) will be one of the last for the short-term.

We are still getting the desert map before launch, though: it’s scheduled to launch right before the final product (whenever that might be).

If you’re keen to play the map before release, you’re best advised to sign onto the game’s public test server – the developer is planning to start updating the test server in late October and plans to test in there over two and four weeks.

Finally, Bluehole suggests that the Xbox One release date will be at least a month away, as it tests new features.

In a recent blog post, the Battlegrounds developer said that it was testing new vaulting and climbing abilities.

This will make it easier to traverse the map and create new ways to ambush opponents.

In the same update in which the developer talks about delaying the desert map for PC, it also hints at when the actual Xbox version could be released.

“For PC, we will be only focusing on doing our best to stabilise the launch build and we don’t have any plans to deploy patches to live servers except for this week,” reads a Bluehole blog post.

“However, there will be features like vaulting and climbing which will have a huge impact on the game and need to be tested for at least a month.

“We will be running test servers at least three times in preparation for that. Through these test servers, we would like to conduct large scale tests for the content and features that are not in the live build and create a foundation for a very stable official launch.”

Elsewhere, PUBG was given an MA15+ rating in Australia, which is the second strongest classification a game can receive.

Interestingly, the classification page reveals that PUBG will launch with a lengthy new title on Xbox One.

The ratings page lists PUBG as “PlayerUnknown’s Battlegrounds: The Ultimate Life & Death Fight”

With all these bits of confirmation happening, it’s clear the release date for PUBG on Xbox One is close… we just don’t know how close. 

Автор LawBreakers: Microsoft, наверное, чувствует себя обиженной и отвергнутой за то, что игра не вышла на Xbox One – 3DNews

Многопользовательский шутер LawBreakers от студии Boss Key Productions, основанной ведущим дизайнером первых трёх частей серии Gears of War Клиффом Блезински (Cliff Bleszinski), был выпущен 8 августа на PlayStation 4 и PC. С самого начала проект в буквальном смысле боролся за жизнь — он стартовал значительно хуже Battleborn, а недавно число одновременно играющих пользователей в Steam сократилось до 10 человек. В интервью с GameSpot Блезински рассказал о своём решении выпустить игру сперва на PlayStation 4 и PC, возможности выхода версии для Xbox One в будущем, а также о том, как, по его мнению, Microsoft восприняла решение не запускать LawBreakers на трёх ключевых платформах сразу.

Выпуск LawBreakers на Xbox One кажется логичным шагом, но Блезински говорит, что установочная база PlayStation 4 убедила его команду выпустить игру сперва на консоль Sony.

«Я бы с удовольствием [выпустил игру на Xbox One], но мы сейчас обсуждаем то, что ещё должно быть сделано, — рассказал Клифф GameSpot. — Я думаю, вы смотрите на Xbox как на… место моей предыдущей работы. Думаю, Microsoft чувствует себя обиженной и отвергнутой за то, что мы выбрали PlayStation, но для нас это был просто вопрос количества потенциальных игроков на то время».

Он добавил, что если команда будет рассматривать вопрос о релизе Lawbreakers на другой платформе, то Xbox One будет первым в списке.

LawBreakers вышла на PlayStation 4 и PC в августе этого года. Игра представляет собой мультиплеерный шутер, напоминающий Quake, Unreal Tournament и Overwatch вместе взятые. Проект собрал неплохие отзывы игроков и прессы — средний рейтинг на OpenCritic составляет 77 баллов из 100 на основании 56 обзоров.


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Android-Rundschau KW42/17 mit Microsoft Flow, Xbox und Teams – DrWindows

Die Rundschau über die Aktualisierungen der Microsoft-Apps für Android fällt in dieser Woche recht übersichtlich aus. Feature-Updates gab es für Microsoft Flow, die Xbox App sowie für Microsoft Teams. Das interessanteste Update ist eines, welches für uns leider nur von informativem Interesse ist.

Die Cortana-App für Android (und auch für iOS) erhielt ein umfangreiches Redesign und diverse neue Funktionen, die sowohl an das Windows 10 Fall Creators Update als auch an den Start des Cortana-Lautsprechers Invoke angelehnt sind.
Die Funktion „Continue on PC“ wird prominent angezeigt, außerdem kann man den Verlauf der Sprachbefehle, die man über den Invoke eingegeben hat, in der App nachverfolgen. Die Diskussion darüber bleibt müßig, wir beobachten und hoffen weiter.
(Screenshots via Thurrott)

Die weiteren Updates der Woche:

Microsoft Flow

  • Neu: Erstellen von Schaltflächen zum Bilder-Upload.
  • Neu: Erstellen von Schaltflächen, die bei der Ausführung die Eingabe einer E-Mail Adresse erlauben.
  • Verbesserungen bei der Anzeige des Aktivitäten-Feed.
  • Bei der Ausführung von Flows, die mit einem Office 365 Dienst verbunden sind, müssen die Anmelde-Informationen nicht jedes Mal erneut eingegeben werden.

Microsoft Flow—Business workflow automation
Microsoft Flow—Business workflow automation
Preis: Kostenlos


• Auswahl einer eigenen Startseite
• Zusätzliche Unterstützung für neue Benutzer
• Anzeigen von Turnierdetails
• Konsolenexterne Einrichtung für ausgewählte Xbox One Konsolen

Preis: Kostenlos

Microsoft Teams

  • Unterstützung für die neue Höchstgrenze an Gruppenmitgliedern (2.500 statt 999)

Microsoft Teams
Microsoft Teams
Preis: Kostenlos

Wartungsupdates ohne neue Funktionen

Microsoft Launcher
Microsoft Launcher
Preis: Kostenlos

Preis: Kostenlos

Skype Preview (Unreleased)
Skype Preview (Unreleased)
Preis: Kostenlos

Microsoft Outlook
Microsoft Outlook
Preis: Kostenlos